The post-game void
Credits roll after 60 hours. They feel empty. A physical product lets them hold on.
Touch equals ownership
NFTs collapsed 93% because digital ownership feels hollow. Physical objects trigger something screens never will.
Tribal badge
A collectible on a desk says "I'm one of you" to every person who recognizes it. Fans pay for belonging.
The completion drive
Pin 1 of 6 isn't one sale — it's a pull for five more. Incomplete sets create irresistible tension.
Characters feel like friends
A figure on a shelf isn't decoration. It's proof the bond was real.
Limited means urgent
65% of collectors buy from FOMO. Limited editions create urgency open-edition products never will.
Bootlegs prove the demand
BG3 won GOTY with zero official collectibles. The top Etsy game seller made $1.68M off someone else's IP.
New revenue stream. Zero extra work.
Design, manufacturing, shipping, support — all on us. You approve creative and collect royalties.
Zero upfront cost — we invest, fans pre-order, you profit without risk.
Community-driven — we design what your players already want, not what a focus group says.
100% hands-off — production, fulfillment, support. You build your game.
We listen to your community
Discord, Reddit, fan art, Steam reviews — we find what players are already obsessed with.
We design narrative-based collectibles
Not logo-on-mug. Lore books, figure sets that tell stories, limited drops with narrative arcs.
Pre-orders prove it first
Fans fund before we produce. No goal met? Nobody loses a dollar.
We produce and ship
Manufacturing, QA, fulfillment, support. All on us.
You collect royalties
Keep your IP. Earn on every sale. Focus on your game.
Ready? Let's talk about what would work for your game.
$54K from one campaign
Yamato: Final Letters for World of Warships. 1,300+ backers, 5.0 stars.
$7B+ kidult market
Adults: 28% of global toy sales. Growing 18% year over year.
Collectibles up 32%
Gaming: biggest entertainment medium, least collectibles per fan.
Your IP. Your brand. Bigger.
Non-exclusive license. Collectibles increase IP value for investors and keep fans loyal between releases. Learn about Mozuma.
Why should we expand into physical products?
$7B+ kidult market, growing 18%/yr. NFTs collapsed 93% — physical thrived. Collectibles keep fans active between releases and increase your studio's value to investors.
How does your investment model work?
We pay for everything — design, production, shipping. Revenue split agreed directly with each partner. Non-exclusive license — you keep full IP control. If a product doesn't sell, we eat the cost. If a campaign doesn't fund, nobody loses anything.
How fast can we launch?
8-12 weeks from signing to live campaign. Apparel and pins can be faster. Premium figures take longer. We'll give you a real timeline in the first call, not a marketing number.
How do you make sure it fits our game?
We dig into your community — Discord, Reddit, fan art, Steam reviews. If players keep drawing a specific character, that's probably your first figure. You approve everything before production.
How do we get started?
Book a 15-minute call. We'll look at your game and community and tell you what we think would sell. No pitch deck, no commitment.
What kind of games work for this?
Games with active communities and characters people care about. Fan art channels, cosplay, bootleg Etsy prints — all good signs. The key is emotionally invested fans, not just player count.
What's the catch?
We make money when you make money. Terms are agreed directly with each studio. If a product doesn't sell, we absorb the loss. That's the whole model.
Do you do print-on-demand?
No. We make narrative-based collectibles — sculpted figures, hardcover lore books, limited-run apparel. If you want mugs with your logo, there are cheaper options. We make the stuff fans actually collect and talk about.
What about bootleg products already on Etsy?
That's exactly why we exist. Those sellers prove the demand. The top Etsy game seller made $1.68M off unlicensed products. We help you capture that revenue officially, with higher quality and legal clarity.
What about tariffs and manufacturing costs?
We handle all of it. Tariffs hit 145% at peak and change without warning. We manage factories, customs, and logistics. If costs spike, that's our problem, not yours.
We're a small studio. Is this realistic for us?
Yes. No dedicated team, no warehouse needed. We handle everything. Shovel Knight's amiibo “legitimized them in the face of the world.” Community engagement matters, not studio size.